Right now, Just Cause 3 can still be brilliantly entertaining – at its heart it’s perhaps the most fun, exciting open world game of the generation.
A first generation game on Xbox 360, Avalanche Studios’ 2006 vintage Just Cause exhibited impressive open world technology let down by somewhat repetitive gameplay.
Nov 30, 2015 · Both consoles target a 30fps update and adaptive v-sync is used to help reduce latency and stutter by allowing for tearing to appear at the top of the screen – in short, in common with many recent titles, Just Cause 3 has a certain elasticity to its render budget.
Dec 05, 2015 · For Xbox One on the Xbox One, a GameFAQs message board topic titled «Digital Foundry Face-Off: Just Cause 3».
Operating System: XONE
To be perfectly clear: Just Cause 3 will be available in 2015 for PlayStation 4, Xbox One and Windows PC. It will be distributed as a retail box and digital download. It is not a Free To Play game.
Following on from Mad Max, Avalanche Studios throws out gritty post-apocalyptic landscapes for Just Cause 3 in favour of a vibrant and bombastic open world action title, where the emphasis is firmly on crazy stunts and rampant destruction. Spectacle is what this series is all about, and in this regard Just Cause 3 certainly delivers – the question is whether the underlying technology is capable of fully …
Just Cause 3: Alle Zeichen sprechen für eine Veröffentlichung im Jahr 2015 Update: Square Enix äußert sich.
David Bierton Eurogamer.net. Contact David. Subscribe to email David. Discover and connect with journalists and influencers around the world, save time on email research, monitor the news, and more. Start free trial. Recent: Unknown; Past: Eurogamer.net Face-Off: Just Cause 3.
Es gibt außerdem etwas Seltsames an dem PS3-Renderer von Just Cause 2, das wir nicht richtig verstehen und das einen Einfluss auf die allgemeine Bildqualität hat.
Back during Just Cause 2, the developers used a technique called as mesh swapping which allowed the engine to carry out limited destruction and swap the end effect with a static simulation.